The Mission:
Deliver a high-fidelity AAA mobile experience with seamless cross-progression between Mobile, PC, and Console. I spearheaded UI systems for Live Ops, Commerce, and Social workstreams, ensuring "Call of Duty" quality across a massive global device ecosystem.
Core Workstreams
- Live Ops & Events: Designed and implemented dynamic UI for weekly reward tracks and engagement features.
- The Keep (Gacha): Developed the final layout and motion transitions for the game’s primary randomized reward system.
- Commerce & Store: Engineered the UI integration for bundle offerings, unifying mainline console assets with mobile-specific content.
- Social & Front-End: Optimized UX flows for party invites, messaging channels, and player connectivity.
Key Technical Achievements
1. Scalable UI Architecture
Challenge: Designing high-fidelity layouts that remain functional and compelling across an "infinite" variety of mobile screen ratios, from 4:3 tablets to 21:9 ultra-widescreen devices.
Solution: Developed a robust, fluid UI system in Figma utilizing auto-layouts and modular components. I ensured every mockup survived a rigorous "stress test" across three core aspect ratios (16:9, 21:9, and 4:3) before passing to engineering, resulting in zero visual regressions across the global Android and iOS ecosystem.
2. Hybrid Web-Tech Implementation
Challenge: Delivering a AAA-quality "Events" experience within a restricted, non-native "Web-View" container that lacked 3D support.
Solution: Engineered a visual workaround using high-fidelity 2D bitmaps and custom CSS animations to simulate depth and motion. This "Web-Tech" approach allowed the team to push live updates and balance changes instantly without requiring a full App Store binary update—critical for maintaining Live Ops agility.
3. Technical Pipeline Mastery
Challenge: Navigating a high-pressure production environment with complex version control and proprietary engine constraints.
Solution: Managed the end-to-end technical pipeline, moving assets from Figma prototypes directly into the game via the LUA/LUI framework. I took full ownership of version control via Perforce (P4V) and successfully navigated Swarm code reviews to ensure all commits were stable and production-ready.
1. Requirements/Kickoff

2. Research/Discovery

3. Concepting/Prototyping

4. High-Fidelity Mockups

5. User Testing Feedback/Iteration

6. Implementation/Handoff

7. QA/Iteration

8. Documentation/Retrospective

Tech Stack & Tooling
- Design: Figma, Adobe Creative Suite (Photoshop, Illustrator, After Effects).
- Technical: LUA/LUI Framework, HTML5/CSS3, Blender 3D.
- Production: Perforce (P4V), Helix, JIRA, MidJourney (AI-assisted workflows).
Bonus Mission: Black Ops 6
Selected by the Black Ops 6 team to produce cinematic "Tracer Pack" bundle artwork, delivering high-impact marketing assets that met the rigorous visual standards of a mainline Call of Duty launch.
Challenge: Producing multiple "movie-poster" quality assets within an aggressive pre-launch window while ensuring AI-generated elements seamlessly matched the franchise's established hyper-realistic art direction.
Solution: Engineered a hybrid pipeline using Blender 3D for anatomically accurate character posing and MidJourney AI for atmospheric backgrounds. By unifying these elements through extensive Photoshop post-processing, I delivered four completed pieces.